Where other classes rely on their valor in battle or power with magic, thieves rely on cunning, stealth, and subterfuge. Sometimes a thief will belong to an organized criminal syndicate from the character’s local town, where he can seek shelter and information between adventures. However, many adventuring thieves are independent of any guild, and some even refuse to call themselves thieves at all — preferring terms such as expert treasure hunter, gentleman adventurer, or dungeoneer. In the Auran Empire, thieves are everywhere, from the slums of the ports of Kushtu to the highest halls of the Senate in Aura.
Advertisement